The three-day Bengaluru GAFX 2025, organized by the Department of E, IT & Bt, Government of Karnataka, and ABAI at the Lalit Ashok, concluded today, marking a resounding success. ThemedĀ ‘Future of Immersion: EXPERIENCE. EXPLORE. DISRUPTĀ event set new benchmarks in the industry with groundbreaking partnerships, insightful discussions, and a thriving platform for startups and investors. The event reaffirmed Karnatakaās position as the worldās leading hub for AVGC-XR and a key driver of Indiaās global leadership in immersive media and entertainment.
Addressing the audience at the valedictory function,Ā Shri Priyank Kharge, Hon’ble Minister for Information Technology & Biotechnology and Rural Development & Panchayat Raj, Govt. of KarnatakaĀ said,Ā āKarnataka is not just the IT, biotech, and skill capital of Indiaāwe are on our way to becoming the global creative capital. The AVGC-XR sector is no longer just about entertainment; it is a powerful economic force driving innovation, employment, and global influence. Our focus is on skill development, reskilling, and cross-skilling through initiatives like Nipuna Karnataka, ensuring our talent competes on a global stage. We are investing in incubators, Centers of Excellence, and original IP creation to position Karnataka as a leader in animation, gaming, VFX, and XR. The success of global brands like Disney and Marvel proves the potential of intellectual property, and itās time for India to create its own. This year, Karnataka will host an Esports Summit and a Game Developers Conference, marking a major step in strengthening our gaming ecosystem. The Esports Summit will hone the skills of gaming enthusiasts, putting Karnataka on the global competitive gaming map. The Game Developers Conference will bring together innovators, creators, and industry leaders to push the boundaries of game design and original IP development. With these initiatives, Karnataka is laying the foundation for a future where we donāt just provide services but create world-class content and technology. With the right policies, incentives, and vision, we will transform India into a global hub for creative technology. The future belongs to those who innovate, and Karnataka is ready to set new benchmarks for the world.ā
Delivering the special address at the valedictory function,Ā Mr. Biren Ghose, Chairman, Bengaluru GAFX & President, ABAIĀ said,Ā āABAI is proud of how every constituency in AVGC – XR has come together to create a spectacular Bengaluru GAFX 2025. Our vision to explore theĀ Future of ImmersionĀ has been realised. There are tangible outcomes that will be an accelerator for Indiaās creative technology industries. The support of the Department of ITBT, Government of Karnataka, has been instrumental in continuing to catapult this industry to global excellence. GAFX 2025 has succeeded in providing richĀ exploration, creating never-beforeĀ experiencesĀ and highlighting theĀ disruptionĀ that will enable studios, startups, and talent to make a lasting impact on the global stage.ā
The Bengaluru GAFX 2025Ā has been a global standout, with 5000+ footfalls per day and 15+ state association participants with 50+ exhibitors. The three-day event witnessedĀ 10+ countries in 100+ sessions with insights from 200 speakers.Ā The event facilitatedĀ 395 LOI business interactions between 15 prominent buyers and 40 sellers with IPs.Ā Additionally, the event also facilitated the signing ofĀ 10+ Memoranda of Understanding (MOUs).Ā Digital Detox Center by the All-India Gaming Federation was also launched at GAFX 2025.Ā The event also saw participants from 150 colleges, 500 nationwide students for different competitions, 20+ national & international, and 10 muse artists for Sketch Alley. A total prize money of ā¹10 lakh, along with goodies, was awarded to participants.
B2B Forum emerged as a premier networking and business matchmaking platform, driving meaningful collaborations within the AVGC-XR industry. The forum created a structured space for content creators, studios, and AVGC startups to pitch their projects to global buyers and investors. The event saw significant interest from investors in select IPs, paving the way for further discussions and future collaborations. Strengthening Bengaluru GAFXās role as Indiaās leading business hub for AVGC, the B2B Forum successfully fostered new partnerships, investment opportunities, and industry growth.
The event witnessed groundbreaking collaborations, industry-shaping discussions, and dynamic showcases that set the stage for the future of animation, gaming, VFX, and comics in India. Industry veterans and thought leaders, and esteemed Indian accolades, actively participated, emphasizing the transformative potential of technological advancements. Bengaluru GAFX stands out as a unique event in the AVGC industry, facilitating the convergence of Indian and international synergy. Both international and Indian studios, along with industry veterans, presented some of the largest and most critically acclaimed titles during the event.
The Summary of Three-Day Bengaluru GAFX, 2025
- At GAFX 2025,Ā Amar Chitra Katha and Tinkle Comics,Ā in collaboration withĀ Zebu Animation,Ā unveiled the highly anticipated animated debut ofĀ Suppandi,Ā one of Indiaās most beloved comic characters. The grand reveal, led by cine actor RanaĀ Daggubati, was met with enthusiasm from fans and industry professionals alike. Adding to the excitement, it was also announced thatĀ WingStar, Tinkleās young female superhero, will soon make her animated debut. The launch marks a major milestone in Indian animation, with Suppandiās adventures set to premiere on PowerKids TV, one of the leading YouTube channels for kids’ content. This initiative reinforces Amar Chitra Kathaās commitment to transmedia storytelling, bringing iconic Indian characters to new audiences in innovative formats.
- AtĀ GAFX 2025,Ā Amar Chitra Katha and Tinkle Comics launched theĀ GAFX Uncle Pai Promising New Creator Award,Ā a prestigious annual honour dedicated to recognizing and nurturing emerging comic book creators. Named afterĀ Uncle Pai,Ā the visionary behind Indian comics, the award celebrates fresh talent in children’s storytelling. The inaugural recipient,Ā Mahati Santhanakrishnan,Ā was recognized for her comicĀ “Hunting Monsters,”Ā reflecting her passion for mythology and illustration. As part of the award, Mahati will receive aĀ rolling trophy, an independent comic book publication by Amar Chitra Katha, serialization in Tinkle Magazine,Ā and aĀ one-month internship at Tinkle Comics.Ā This initiative reaffirms Amar Chitra Kathaās commitment to fostering new talent and shaping the future of Indian comics.
- At Bengaluru GAFX 2025, theĀ Skyesports Souvenir 2025 National Esports ChampionshipĀ brought together the best gaming talent from across India through open qualifiers, culminating in an electrifying grand finale atĀ The Lalit Ashok, Bengaluru. The top four teams battled it out on a grand stage for the coveted national champion title, with aĀ prize pool of INR 5 lakhsĀ adding to the high-stakes competition. The Home TeamĀ Gods ReignĀ was crowned champion, whileĀ Aakash Bose aka āPH1NNNāĀ earnedĀ the MVP titleĀ for his stellar performance. The tournament featuredĀ Counterstrike 2, a game that has also been confirmed as a title in theĀ Olympic Esports Games 2026, further elevating the significance of the championship. With intense matchups, top-tier gameplay, and an enthusiastic audience, the event reinforced Indiaās growing presence in the globalĀ esportsĀ ecosystem.
- One of the key highlights of GAFX 2025 was theĀ Investor Connect Program, an initiative aimed at bridging the gap between startups and potential investors. Understanding the challenges that startups face in securing funding, scaling operations, and accessing global markets, the program provided a structured platform for direct engagement with investors. This yearās Investor Connect Program saw robust participation, withĀ 29 investors from 22 companies engaging with 34 startups from across the AVGC ecosystem.Ā The platform facilitated high-impact discussions, pitching sessions, and networking opportunities that helped emerging ventures secure crucial funding and mentorship.
- Additionally, a key partnership betweenĀ Green Gold Animation, India, and TG Entertainment,Ā UK, was announced to expand the Brilliant World of Tom Gates franchise in India and South Asia, focusing on licensing, merchandising, and animation production. Further strengthening industry collaboration, an MoU was signed between the ABAI AVGC Centre of Excellence (CoE) and the Media & Entertainment Skills Council (MESC) to enhance skilling, reskilling, upskilling, incubation, innovation, and policy development in the AVGC sector, ensuring a steady pipeline of talent for the industry.
- The event also celebrated industry excellence with theĀ AnimationXpress GEM Awards 2025Ā recognizing excellence in gaming, esports, and the metaverse, recognizing top developers, studios, and personalities. Key categories included Gaming, Metaverse & Technology, and Esports. Notable winners wereĀ Bloom – A Puzzle AdventureĀ (Best Casual Game),Ā Indus Battle RoyaleĀ (Best Mobile Game),Ā andĀ 1971: Indian Naval FrontĀ (Best Hardcore Game).Ā SuperGaming won Game Studio of the Year,Ā whileĀ Lucid Labs was named Best Indie Studio.Ā In esports, Jonathan āJonathan GamingāĀ Amaral was Esports Athlete of the Year, andĀ GodLike Esports won Esports Organization of the Year. Tamil NaduĀ was honored for its contribution toĀ Indian esports,Ā andĀ Battlegrounds Mobile IndiaĀ was the Most Trending Game.
- TheĀ ABAI AVGC Centre of Excellence (CoE) and Media & Entertainment Skills Council (MESC)Ā signed an MoU atĀ GAFX 2025, forging a strategic collaboration to advanceĀ skilling, incubation, innovation, and policy developmentĀ in the AVGC sector. MESC will design training programs, address skill gaps, and uphold quality standards, while ABAI AVGC CoE will provide cutting-edge infrastructure, support startups, and drive research and innovation. ThisĀ non-financial, three-year partnershipĀ ensures industry-relevant learning and technological growth, with confidentiality maintained on proprietary information.
- At GAFX 2025, theĀ Karnataka AVGC Policy 2024-2029Ā workshop, led byĀ Ms. Archana C, KAS, General Manager, Karnataka Innovation and Technology Society (KITS),Ā Department of Electronics, Information Technology and Biotechnology, Government of Karnataka, outlined the state’s vision forĀ Animation, VFX, Gaming, and Comics. Karnataka, which holdsĀ 20% of Indiaās Media & Entertainment market, is home toĀ specialized institutes, 27 Digital Art Centres, and an AVGC-XR Finishing SchoolĀ that has trained overĀ 842 students. The policy focuses onĀ skilling, startup support, infrastructure development, IP protection, production grants, and global market expansion. Ms. Archana highlighted the sectorās rapid growth and encouraged professionals to explore government initiatives for greater innovation and success. The session concluded with an engaging Q&A session.
- At the event, the sessionĀ “Bringing Moana 2 to Life: The Filmmaking Process”Ā offered an exclusive behind-the-scenes look at the filmās creation. It covered extensive research in the Pacific Islands for cultural authenticity, collaborative efforts in storyboarding, visual development, and character design, and insights into the storyline set three years after the original. The session also showcased Disneyās advanced technology, including Tonic for hair grooming, 2D animation for Mauiās tattoos, and enhanced crowd simulation, along with the role of lighting, color correction, and production management in crafting an immersive experience.
- In the sessionĀ Future Frames: Showcasing Karnatakaās Rising AVGC Startups, industry leaders shared their entrepreneurial journeys and discussed the evolving AVGC landscape in Karnataka. Moderated by B. S. Srinivas, the panel featured Vivek Reddy (Viga Entertainment), Prince Thomas (MetaShot), Rajat Divate (Mountain Flower), and Vivek Bolar (Aum Studio). The discussion highlighted the crucial role of government support, particularly the Elevate Grant and the 3rd AVGC Policy (2024-2029), in fostering innovation and growth. Panellists explored how AI is transforming the AVGC sector, the challenges of bootstrapping from Tier-2 cities, and the resilience required to overcome failures. Srinivas emphasized Karnatakaās commitment to empowering startups, while Vivek Reddy shared his experience of relocating from Los Angeles to India, expressing gratitude for government initiatives that have helped unlock job opportunities in the industry.
With the successful conclusion ofĀ GAFX 2025, Karnataka has further cemented its position as aĀ global hub for AVGC-XR innovation.Ā The event catalysedĀ collaborations, investments, and technological advancements, driving the industry forward. Notably, theĀ Investor Connect ProgramĀ played a pivotal role in strengthening theĀ startup ecosystem, ensuring that India continues to lead in theĀ evolution of the AVGC-XR sectorĀ on the world stage.